About

I design interfaces and build them in the browser.

I work where design meets front-end, turning fuzzy problems into clean, accessible UI, and shipping the code that runs it. I like showing the thinking, not just the final screen.

Milan Jovicic

Since 2022 I've been the design engineer at Trickest, a security-automation platform, where I own the design system (tokens, components, interaction patterns) and shape UI and interaction decisions directly in code, across both the app and marketing surfaces. The three Trickest case studies here (access & team management, navigation, and the Solutions template system) are problems I worked on there; I've reconstructed the thinking and built the UI in code so you can see how I move from problem to shipped interface, alongside the PM and engineers.

Before that I spent several years at LearnUpon, an enterprise LMS, where I led the company-wide accessibility (WCAG) initiative and built its SCSS architecture and Angular UI. The Pathlight study is an NDA-safe concept drawn from that learner-engagement domain, a fictional product I designed and built to explore honest, non-coercive gamification. My roots are design-first (UI/UX and graphic design earlier on), which is why I care as much about the problem and the pixels as the code that ships.

The work is the point, so this page is short on purpose. On the side I shoot a bit of photography, a hobby, not a service. If something here resonates, there's a way to reach me just below.

  • Product & UX Design
  • Design Systems
  • Prototyping & Motion
  • Frontend · HTML/SCSS/JS
  • Accessibility · WCAG
  • Angular / React
Worked at
TrickestLearnUponTeamcubateRingier Axel Springer