Available for select projects — 2026
DesignEngineer
Hi, I'm Milan — a design engineer shaping digital products and the systems behind them, then building them in the browser. I care about craft, clarity, accessibility, and the quiet details most people never notice.
Selected Work
A few surfaces I shaped end-to-end — designed and built in code. Each one is a story about people, problems, and the craft in between.
Your progress
3 of 7 required courses done
1 overdue1 due soon
Pathlight — Learner Dashboard & Engagement
Turning a flat list of assigned training into a glanceable home that surfaces urgency, progress, and reward at once — with a gamification layer that motivates without manipulating.
Tally — Group Expense Splitting
A mobile group-expense app built around the one thing these apps keep breaking — trust in the money. No account wall, balances that stay visible at every level, and a settle-up you can see before you send. Every screen here is a working prototype you can open and use.
Solutions
Publish a workflow as a template and share it across the account. Copy from existing templates and stay in sync as they improve.
External asset discovery, enumeration and live-host triage.
Correlate scanner output against known CVEs, rank by exploitability.
Resolve subdomains, fingerprint dangling records, flag takeovers.
Scan buckets and repos for leaked keys and credentials.
Trickest — Solutions (Workflow Templates & Linked Updates)
Let teams publish a workflow as a template, copy it as a linked-but-editable instance, and pull source improvements through a reviewable, GitHub-style diff — without one cancelling out the other.
Users
Manage user access, roles, and team memberships
Active Users (5/10)
Invitations (1)
Trickest — Workspaces, Access & Navigation
One project with two fronts — introducing workspaces as the unit of access (a role model people could actually reason about), and reworking a flat sidebar into workspace-aware navigation so you always know which context you're in.

About
I design and build products people actually use.
For nearly a decade I've turned fuzzy problems into shipped products — moving between interface design, design systems, and hands-on front-end code. The best decisions live where all three meet.
Since 2022 I've been the design engineer at Trickest, owning its design system and shaping UI in code. Before that I led the accessibility (WCAG) initiative at LearnUpon and built its SCSS + Angular UI. I care as much about the problem and the pixels as the code that ships them.
- Product & UX Design
- Design Systems
- Prototyping & Motion
- Frontend · HTML/SCSS/JS
- Accessibility · WCAG
- Angular / React